The Grading Scale

At the core of the 2018 ITP Draft Guide is the grading scale utilized by our evaluators. Inside the Pylon uses trait-based evaluation to examine players of all positions, though the traits examined vary depending on the position. A quarterback, for example, may be graded on his ball placement, but this obviously does not impact the grade of an off-the-ball linebacker, as it is not required at his position. Thus, by grading the individual traits required at each position, and then weighting the relative importance of those traits, our team of scouts is able to work from the bottom-up to produce grades that both represent a player's overall ability, as well as his strengths and weaknesses in relative areas. The scale for grading specific traits, as well as the scale for grading players, are both defined below.

Trait Grading Scale

 

  1. Rare - Performs this skill with rare ease and consistency EVERY TIME and shows no weaknesses against all levels of competition.
  2. Excellent - Performs this skills with ease and consistency the MAJORITY of the time, makes difficult plays look routine and it shows against all levels of competition.
  3. Very Good - Performs this skill effectively the MAJORITY of the time with flashes of excellence. Won’t make ALL the great plays, but is effective versus all levels of competition and flashes more.
  4. Good - Performs this skill at an effective level MOST of the time. Allows for functional performance you can win with and holds own vs top competition.
  5. Solid - Performs this skill at an adequate level MOST of the time. Will not win every matchup at this level and may have trouble vs top competition.
  6. Adequate – Performs this skill at an adequate level SOME of the time and will be in trouble versus top competition.
  7. Marginal – Does not perform this skill at an acceptable level. When this trait looks adequate it will usually be versus weak competition.

 

Complete Player Grading Scale

 

9.00 –  Dominant Player. All-Pro Traits. Should develop into the best at his position.
8.99-8.50 –  Consistent Pro Bowl Player. Gameplan changer. Very few flaws if any.
8.49-8.00 –  Very good potential. Pro Bowl traits who needs techinical development and consistency.
7.99-7.50 –  Probable Rookie Starter who you can win with. Very good player. May not have Pro Bowl physical traits.
7.49-7.00 –  Immediate contributor for many teams, who can compete for a role/starting position.
6.99-6.50 –  Starter in first 3 years who you should win with. No fatal flaws. Development needed.
6.49-6.00 –  Flash Starter Tools. Quality role player and/or Good ST. Emergency Starter
5.99-5.50 –  Quality role player and contributor for scheme specific teams.
5.49-5.00 –  Draftable player with intriguing physical tools or a functional role player to strengthen the 53.
4.99-4.50 –  Priority free agent. Has a couple tools that you want to work with.
4.49-4.00 –  Undrafted Free agent. Will go on the 90 man roster somewhere.
3.99-3.50 –  Invite to rookie mini camp. At least one intriguing quality to see live.
3.49-3.00 –  Off radar due to injury, size, position projection, etc. May be successful in CFL/AFL/etc.
2.00 –  Incomplete
1.00 –  Reject