The Grading Scale
At the core of the 2018 ITP Draft Guide is the grading scale utilized by our evaluators. Inside the Pylon uses trait-based evaluation to examine players of all positions, though the traits examined vary depending on the position. A quarterback, for example, may be graded on his ball placement, but this obviously does not impact the grade of an off-the-ball linebacker, as it is not required at his position. Thus, by grading the individual traits required at each position, and then weighting the relative importance of those traits, our team of scouts is able to work from the bottom-up to produce grades that both represent a player's overall ability, as well as his strengths and weaknesses in relative areas. The scale for grading specific traits, as well as the scale for grading players, are both defined below.
Trait Grading Scale
- Rare - Performs this skill with rare ease and consistency EVERY TIME and shows no weaknesses against all levels of competition.
- Excellent - Performs this skills with ease and consistency the MAJORITY of the time, makes difficult plays look routine and it shows against all levels of competition.
- Very Good - Performs this skill effectively the MAJORITY of the time with flashes of excellence. Won’t make ALL the great plays, but is effective versus all levels of competition and flashes more.
- Good - Performs this skill at an effective level MOST of the time. Allows for functional performance you can win with and holds own vs top competition.
- Solid - Performs this skill at an adequate level MOST of the time. Will not win every matchup at this level and may have trouble vs top competition.
- Adequate – Performs this skill at an adequate level SOME of the time and will be in trouble versus top competition.
- Marginal – Does not perform this skill at an acceptable level. When this trait looks adequate it will usually be versus weak competition.
Complete Player Grading Scale